Asset Management SystemeQuantic.UI provides a declarative asset dependency system that allows components to declare their required scripts and stylesheets. Assets are automatically collected during SSR, deduplicated, and injected into the page's <head>.
The system solves a common problem: components that depend on external libraries (Prism.js, Chart.js, etc.) need their scripts/CSS loaded, but shouldn't embed <script> tags inline in their rendered HTML. Instead, they declare dependencies, and the framework handles injection.
Component Tree Walk → Collect IRequireAssets → Collect IComponentAssetProvider<T> → Deduplicate → Inject into <head>
All types are in eQuantic.UI.Core.Assets.
Base interface for all asset types.
string Key { get; } // Unique key for deduplication
string? Id { get; } // Optional HTML id for client-side manipulation
string Render(); // Renders as HTML tag
ScriptAsset
<script src="..." defer></script>
script:{Src}
InlineScriptAsset
<script>...</script>
inline-script:{hash}
StylesheetAsset
<link rel="stylesheet" href="...">
stylesheet:{Href}
InlineStyleAsset
<style>...</style>
inline-style:{hash}
All types support an optional Id parameter for client-side DOM manipulation:
new StylesheetAsset("https://cdn.example.com/theme.css", Id: "theme-css")
// Renders: <link rel="stylesheet" href="https://cdn.example.com/theme.css" id="theme-css">
Fluent builder passed to components for declaring dependencies:
public class AssetBuilder
AssetBuilder AddScript(string src, bool defer = true, string? id = null);
AssetBuilder AddInlineScript(string content, string? id = null);
AssetBuilder AddStylesheet(string href, string? id = null);
AssetBuilder AddInlineStyle(string content, string? id = null);
Collects and deduplicates assets. Rendering order is optimized: CSS first, then JS (proper render-blocking order).
StylesheetAsset → InlineStyleAsset → ScriptAsset → InlineScriptAsset
Deduplication uses TryAdd with the asset's Key, so the first registration wins.
Pattern 1: IRequireAssets (Self-Declaring)
For components that own their dependencies. The component itself declares what it needs.
public class CodeBlock : StatelessComponent, IRequireAssets
public void ConfigureAssets(AssetBuilder assets)
"https://cdn.jsdelivr.net/npm/prismjs@1.29.0/themes/prism-tomorrow.min.css",
assets.AddScript("https://cdn.jsdelivr.net/npm/prismjs@1.29.0/prism.min.js");
When to use:
•
Framework components (CodeBlock, charts, etc.)
•
Components where dependencies are intrinsic
•
The developer using the component doesn't need to know about the underlying libraries
Pattern 2: IComponentAssetProvider\<T\> (External Provider)
For associating assets with components externally, typically third-party components that don't implement IRequireAssets.
public class ChartJsAssetProvider : IComponentAssetProvider<ChartCanvas>
public void ConfigureAssets(AssetBuilder assets)
assets.AddScript("https://cdn.jsdelivr.net/npm/chart.js@4.4.1/dist/chart.umd.min.js");
Registration (choose one):
// Option 1: Auto-scan (discovered automatically in scanned assemblies)
options.ScanAssembly(typeof(Program).Assembly);
// Option 2: Explicit registration via UIOptions
options.WithAssetProvider<ChartJsAssetProvider>();
// Option 3: Manual DI registration
services.AddSingleton<IComponentAssetProvider<ChartCanvas>, ChartJsAssetProvider>();
When to use:
•
Third-party components that you can't modify
•
App-level overrides for framework component assets
•
Components from external packages
When both patterns exist for the same component type:
1.
IRequireAssets executes first (component default)
2.
IComponentAssetProvider<T> executes second (external provider)
Deduplication is by Key with first-wins semantics. If you need the provider to override a component's default asset, use a different Key (e.g., different URL).
How It Works (SSR Pipeline)
During Server-Side Rendering, ServerRenderingService walks the component tree:
├── Create AssetCollection
├── CollectAssets(rootComponent, assets, services, visited)
│ ├── Check IRequireAssets → ConfigureAssets()
│ ├── Check DI for IComponentAssetProvider<T> → ConfigureAssets()
│ ├── Recurse into component.Children
│ └── For StatelessComponent → Build() → recurse result
└── Return ServerRenderResult with Assets
Assets are then merged into HtmlShellOptions.HeadTags before serving the page.
Key behaviors:
•
Per-type deduplication: Each component type is processed once (via HashSet<Type>)
•
Per-asset deduplication: Each asset key is registered once (via Dictionary.TryAdd)
•
Zero overhead: Pages without asset-requiring components get no extra tags
•
Graceful fallback: If Build() fails (e.g., missing DI), the component is skipped
IComponentAssetProvider<T> implementations are auto-discovered during AddUI():
builder.Services.AddUI(options =>
options.ScanAssembly(typeof(Program).Assembly); // Auto-finds providers here
The scan looks for all non-abstract classes implementing IComponentAssetProvider<T> in the scanned assemblies and registers them as singletons via TryAddSingleton.
Explicit registrations via WithAssetProvider<T>() take priority over auto-scanned ones (registered first).
Real-World Example: CodeBlock
The CodeBlock component demonstrates the full pattern:
public class CodeBlock : StatelessComponent, IRequireAssets
public void ConfigureAssets(AssetBuilder assets)
// Stylesheet with id for dynamic theme switching
"https://cdn.jsdelivr.net/npm/prismjs@1.29.0/themes/prism-tomorrow.min.css",
assets.AddScript("https://cdn.jsdelivr.net/npm/prismjs@1.29.0/prism.min.js");
assets.AddScript("https://cdn.jsdelivr.net/npm/prismjs@1.29.0/plugins/autoloader/prism-autoloader.min.js");
// Utility functions + dark/light theme auto-switching
"function copyToClipboard(id){...}" +
"function toggleCodeBlock(id){...}" +
"function updateTheme(){...}" + // Switches between prism.css and prism-tomorrow.css
"new MutationObserver(function(){updateTheme()})" +
".observe(document.documentElement,{attributes:true,attributeFilter:['class']});" +
The developer just uses new CodeBlock(code, "csharp"), and Prism.js scripts, CSS, theme switching, and utility functions are all handled automatically.
Since 0.2.0-preview.1
The app icon, drawn in C# (IAppIcon)
The launcher icon is a component like anything else, in the same vocabulary, so it cannot drift from the brand the app already draws with:
public sealed class AppIcon : IAppIcon
public VisualNode Build(ComponentContext context) =>
Box(new BoxStyle { Background = Brand, CornerRadius = new CornerRadii(0) },
Text("eQ", TypeRole.Display, Ink).Centered());
Two fences, both from the medium rather than the framework:
•
Fill the whole square, opaque. A transparent icon is composited against whatever the launcher happens to be showing, which is never what you designed against.
•
No state, no interaction. It is built once; a press handler on an icon is a handler nobody can reach. Keep it to shapes, gradients and at most a letter or two, because at the size a home screen actually shows, anything finer is a smudge.
The build rasterizes it into every size each platform wants, and links the web ones into the head without the app saying so.